Dual Avatar Deck Breakdown

Cards Usage Statistic

Main Deck

Artifact Lancea
Artifact Lancea
Artifact Lancea
LIGHT 5
Artifact Lancea
  • ATK:

  • 1700

  • DEF:

  • 2300


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.

Blaster, Dragon Ruler of Infernos
Blaster, Dragon Ruler of Infernos
Blaster, Dragon Ruler of Infernos
FIRE 7
Blaster, Dragon Ruler of Infernos
  • ATK:

  • 2800

  • DEF:

  • 1800


If this card is in your hand or Graveyard: You can banish a total of 2 FIRE and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 FIRE monster to the Graveyard, then target 1 card on the field; destroy that target. If this card is banished: You can add 1 FIRE Dragon-Type monster from your Deck to your hand. You can only use 1 "Blaster, Dragon Ruler of Infernos" effect per turn, and only once that turn.

Burner, Dragon Ruler of Sparks
Burner, Dragon Ruler of Sparks
Burner, Dragon Ruler of Sparks
FIRE 3
Burner, Dragon Ruler of Sparks
  • ATK:

  • 1000

  • DEF:

  • 200


You can discard this card AND 1 Dragon-Type or FIRE monster; Special Summon 1 "Blaster, Dragon Ruler of Infernos" from your Deck. It cannot attack this turn. You can only use the effect of "Burner, Dragon Ruler of Sparks" once per turn.

Bystial Magnamhut
Bystial Magnamhut
Bystial Magnamhut
DARK 6
Bystial Magnamhut
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.

Dora Dora
Dora Dora
Dora Dora
FIRE 3
Dora Dora
  • ATK:

  • 400

  • DEF:

  • 200


If this card is Normal Summoned: You can add 1 Level 4 or lower FIRE Dragon monster from your Deck to your hand. You can only use this effect of "Dora Dora" once per turn. Once per turn, during your Main Phase: You can excavate the top card of your Deck, and if it is a FIRE Dragon monster, send it to the GY, and if you do, this card gains 1000 ATK for each "Dora Dora" you control. Otherwise, place the excavated card on the bottom of your Deck.

Koa'ki Meiru Drago
Koa'ki Meiru Drago
Koa'ki Meiru Drago
WIND 4
Koa'ki Meiru Drago
  • ATK:

  • 1900

  • DEF:

  • 1600


During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Dragon-Type monster in your hand. Neither player can Special Summon LIGHT or DARK monsters.

Lightning, Dragon Ruler of Drafts
Lightning, Dragon Ruler of Drafts
Lightning, Dragon Ruler of Drafts
WIND 3
Lightning, Dragon Ruler of Drafts
  • ATK:

  • 500

  • DEF:

  • 1800


You can discard this card and 1 Dragon or WIND monster; Special Summon 1 "Tempest, Dragon Ruler of Storms" from your Deck, but it cannot attack this turn. You can only use this effect of "Lightning, Dragon Ruler of Drafts" once per turn.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Mulcharmy Meowls
Mulcharmy Meowls
Mulcharmy Meowls
EARTH 4
Mulcharmy Meowls
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from any GY(s) or banishment, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Nebulous, Dragon Ruler of Shadows
Nebulous, Dragon Ruler of Shadows
Nebulous, Dragon Ruler of Shadows
DARK 2
Nebulous, Dragon Ruler of Shadows
  • ATK:

  • 1000

  • DEF:

  • 600


You can discard this card and 1 DARK or Dragon monster, then target 2 of your banished "Dragon Ruler" monsters with different Attributes, except "Nebulous, Dragon Ruler of Shadows"; Special Summon them, but they cannot attack this turn. You can banish this card and 1 DARK or Dragon monster from your GY, then target 1 "Eclepsis, Dragon Ruler of Woes" in your GY; Special Summon it. You can only use 1 "Nebulous, Dragon Ruler of Shadows" effect per turn, and only once that turn.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Reactan, Dragon Ruler of Pebbles
Reactan, Dragon Ruler of Pebbles
Reactan, Dragon Ruler of Pebbles
EARTH 4
Reactan, Dragon Ruler of Pebbles
  • ATK:

  • 1800

  • DEF:

  • 1200


You can discard this card AND 1 Dragon-Type or EARTH monster; Special Summon 1 "Redox, Dragon Ruler of Boulders" from your Deck. It cannot attack this turn. You can only use the effect of "Reactan, Dragon Ruler of Pebbles" once per turn.

Redox, Dragon Ruler of Boulders
Redox, Dragon Ruler of Boulders
Redox, Dragon Ruler of Boulders
EARTH 7
Redox, Dragon Ruler of Boulders
  • ATK:

  • 1600

  • DEF:

  • 3000


If this card is in your hand or Graveyard: You can banish a total of 2 EARTH and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 EARTH monster to the Graveyard, then target 1 monster in your Graveyard; Special Summon that target. If this card is banished: You can add 1 EARTH Dragon-Type monster from your Deck to your hand. You can only use 1 "Redox, Dragon Ruler of Boulders" effect per turn, and only once that turn.

Spector, Dragon Ruler of Rays
Spector, Dragon Ruler of Rays
Spector, Dragon Ruler of Rays
LIGHT 2
Spector, Dragon Ruler of Rays
  • ATK:

  • 600

  • DEF:

  • 1000


You can discard this card and 1 LIGHT or Dragon monster; add 2 "Dragon Ruler" monsters from your Deck to your hand, except "Spector, Dragon Ruler of Rays". You can banish this card and 1 LIGHT or Dragon monster from your GY, then target 1 "Chasmatis, Dragon Ruler of Auroras" in your GY; Special Summon it. You can only use 1 "Spector, Dragon Ruler of Rays" effect per turn, and only once that turn.

Stream, Dragon Ruler of Droplets
Stream, Dragon Ruler of Droplets
Stream, Dragon Ruler of Droplets
WATER 4
Stream, Dragon Ruler of Droplets
  • ATK:

  • 1600

  • DEF:

  • 2000


You can discard this card AND 1 Dragon-Type or WATER monster; Special Summon 1 "Tidal, Dragon Ruler of Waterfalls" from your Deck. It cannot attack this turn. You can only use the effect of "Stream, Dragon Ruler of Droplets" once per turn.

Tempest, Dragon Ruler of Storms
Tempest, Dragon Ruler of Storms
Tempest, Dragon Ruler of Storms
WIND 7
Tempest, Dragon Ruler of Storms
  • ATK:

  • 2400

  • DEF:

  • 2200


You can discard this card and 1 WIND monster to the GY; add 1 Dragon monster from your Deck to your hand. You can banish a total of 2 WIND and/or Dragon monsters from your hand and/or GY; Special Summon this card from your hand or GY. During your opponent's End Phase, if you control this Special Summoned card: Return it to the hand. If this card is banished: You can add 1 WIND Dragon monster from your Deck to your hand. You can only use 1 "Tempest, Dragon Ruler of Storms" effect per turn, and only once that turn.

Tenpai Dragon Fadra
Tenpai Dragon Fadra
Tenpai Dragon Fadra
FIRE 3
Tenpai Dragon Fadra
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is Normal or Special Summoned, or at the start of the Damage Step, if a monster battles: You can target 1 Level 4 or lower FIRE Dragon monster in your GY; Special Summon it. You can only use this effect of "Tenpai Dragon Fadra" once per turn. Your FIRE Dragon monsters cannot be destroyed by battle. Once per turn, during the Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.

Tenpai Dragon Genroku
Tenpai Dragon Genroku
Tenpai Dragon Genroku
FIRE 3
Tenpai Dragon Genroku
  • ATK:

  • 0

  • DEF:

  • 1000


If this card is added to your hand, except by drawing it: You can Special Summon this card as a Tuner, then you can increase its Level by 1. (Quick Effect): You can Tribute this card; Special Summon 1 "Tenpai Dragon" monster from your Deck, except "Tenpai Dragon Genroku", also you cannot Special Summon for the rest of this turn, except Dragon monsters. You can only use each effect of "Tenpai Dragon Genroku" once per turn.

Tenpai Dragon Paidra
Tenpai Dragon Paidra
Tenpai Dragon Paidra
FIRE 3
Tenpai Dragon Paidra
  • ATK:

  • 1700

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can add to your hand or Set 1 "Sangen" Spell/Trap from your Deck. You can only use this effect of "Tenpai Dragon Paidra" once per turn. You take no battle damage from battles involving your FIRE Dragon monsters. Once per turn, during the Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.

Tidal, Dragon Ruler of Waterfalls
Tidal, Dragon Ruler of Waterfalls
Tidal, Dragon Ruler of Waterfalls
WATER 7
Tidal, Dragon Ruler of Waterfalls
  • ATK:

  • 2600

  • DEF:

  • 2000


If this card is in your hand or Graveyard: You can banish a total of 2 WATER and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 WATER monster to the Graveyard; send 1 monster from your Deck to the Graveyard. If this card is banished: You can add 1 WATER Dragon-Type monster from your Deck to your hand. You can only use 1 "Tidal, Dragon Ruler of Waterfalls" effect per turn, and only once that turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Tenpai Dragon Chundra
Tenpai Dragon Chundra
Tenpai Dragon Chundra
FIRE 4
Tenpai Dragon Chundra
  • ATK:

  • 1500

  • DEF:

  • 1000


Once per turn, during the Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "Tenpai Dragon Chundra" once per turn. If you control a FIRE Dragon monster: You can Special Summon this card from your hand. At the start of the Damage Step, if a monster battles: You can Special Summon 1 Level 4 or lower FIRE Dragon monster from your Deck, except "Tenpai Dragon Chundra".

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Gold Sarcophagus
    Gold Sarcophagus
    Gold Sarcophagus
    Spell Normal
    Gold Sarcophagus

      Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.

      Harpie's Feather Duster
      Harpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.



        Tag(s):

        Heavy Storm
        Heavy Storm
        Heavy Storm
        Spell Normal
        Heavy Storm

          Destroy all Spell and Trap Cards on the field.

          Lightning Storm
          Lightning Storm
          Lightning Storm
          Spell Normal
          Lightning Storm

            If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



            Tag(s):

            Sacred Sword of Seven Stars
            Sacred Sword of Seven Stars
            Sacred Sword of Seven Stars
            Spell Normal
            Sacred Sword of Seven Stars

              Banish 1 Level 7 monster from your hand or face-up from your side of the field; draw 2 cards. You can only activate 1 "Sacred Sword of Seven Stars" per turn.

              Sangen Kaimen
              Sangen Kaimen
              Sangen Kaimen
              Spell Quick
              Sangen Kaimen

                Apply 1 of these effects, or if you activated this card during the Battle Phase, you can apply any of them, in sequence. ● Add 1 Level 4 or lower FIRE Dragon monster from your Deck to your hand. ● Special Summon 1 FIRE Dragon monster from your hand. You can only activate 1 "Sangen Kaimen" per turn.

                Sangen Summoning
                Sangen Summoning
                Sangen Summoning
                Spell Field
                Sangen Summoning

                  During your Main Phase 1, FIRE Dragon monsters you control are unaffected by your opponent's activated effects. During your Main Phase: You can add 1 "Tenpai Dragon" monster from your Deck to your hand, then discard 1 card. You can only use this effect of "Sangen Summoning" once per turn. If this card is destroyed during the Battle Phase: You can target 1 Dragon Synchro Monster you control; double its ATK.

                  Triple Tactics Talent
                  Triple Tactics Talent
                  Triple Tactics Talent
                  Spell Normal
                  Triple Tactics Talent

                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                    Tag(s):

                    Triple Tactics Thrust
                    Triple Tactics Thrust
                    Triple Tactics Thrust
                    Spell Normal
                    Triple Tactics Thrust

                      If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                      Solemn Judgment
                      Solemn Judgment
                      Solemn Judgment
                      Trap Counter
                      Solemn Judgment

                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                        Tag(s):

                        Extra Deck

                        Hieratic Seal of the Heavenly Spheres
                        Hieratic Seal of the Heavenly Spheres
                        Hieratic Seal of the Heavenly Spheres
                        LIGHT
                        Hieratic Seal of the Heavenly Spheres
                        • ATK:

                        • 0

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.

                        Ancient Fairy Dragon
                        Ancient Fairy Dragon
                        Ancient Fairy Dragon
                        LIGHT 7
                        Ancient Fairy Dragon
                        • ATK:

                        • 2100

                        • DEF:

                        • 3000


                        1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.

                        Baronne de Fleur
                        Baronne de Fleur
                        Baronne de Fleur
                        WIND 10
                        Baronne de Fleur
                        • ATK:

                        • 3000

                        • DEF:

                        • 2400


                        1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

                        Bystial Dis Pater
                        Bystial Dis Pater
                        Bystial Dis Pater
                        DARK 10
                        Bystial Dis Pater
                        • ATK:

                        • 3500

                        • DEF:

                        • 3500


                        1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.

                        Sangenpai Transcendent Dragion
                        Sangenpai Transcendent Dragion
                        Sangenpai Transcendent Dragion
                        FIRE 10
                        Sangenpai Transcendent Dragion
                        • ATK:

                        • 3000

                        • DEF:

                        • 3000


                        1 Dragon Tuner + 1+ non-Tuner Dragon monsters All monsters your opponent controls must attack, if able. Your opponent cannot activate cards or effects during the Battle Phase. If this card is Synchro Summoned: You can change all monsters on the field to Attack Position. If 3 or more attacks have been declared this turn (Quick Effect): You can Special Summon this card from your GY, then you can destroy 1 card on the field. You can only use this effect of "Sangenpai Transcendent Dragion" once per Duel.

                        Sangenpai Bident Dragion
                        Sangenpai Bident Dragion
                        Sangenpai Bident Dragion
                        FIRE 7
                        Sangenpai Bident Dragion
                        • ATK:

                        • 2600

                        • DEF:

                        • 2000


                        1 Dragon Tuner + 1+ non-Tuner Dragon monsters If this card is Synchro Summoned: You can target 1 FIRE Dragon monster in your GY; Special Summon it, also you cannot Special Summon for the rest of this turn, except Dragon monsters. If 3 or more attacks have been declared this turn (Quick Effect): You can Special Summon this card from your GY, then you can destroy 1 Spell/Trap on the field. You can only use this effect of "Sangenpai Bident Dragion" once per Duel, and its previous effect only once per turn.

                        Shooting Riser Dragon
                        Shooting Riser Dragon
                        Shooting Riser Dragon
                        LIGHT 7
                        Shooting Riser Dragon
                        • ATK:

                        • 2100

                        • DEF:

                        • 1700


                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can send 1 monster from your Deck to the GY, whose Level is lower than this card's on the field, and if you do, reduce this card's Level by that monster's, but for the rest of this turn, you cannot activate the effects of monsters with the same name the sent monster had in the GY. You can only use this effect of "Shooting Riser Dragon" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.

                        Chasmatis, Dragon Ruler of Auroras
                        Chasmatis, Dragon Ruler of Auroras
                        Chasmatis, Dragon Ruler of Auroras
                        LIGHT
                        Chasmatis, Dragon Ruler of Auroras
                        • ATK:

                        • 3000

                        • DEF:

                        • 1600


                        2 Level 7 Dragon monsters (Quick Effect): You can send 1 Level 7 "Dragon Ruler" monster from your Deck to the GY and detach 1 material from this card; this effect becomes that sent monster's effect that activates by discarding itself. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 Level 7 "Dragon Ruler" monster from your GY or banishment. You can only use each effect of "Chasmatis, Dragon Ruler of Auroras" once per turn.

                        Dark Armed, the Dragon of Annihilation
                        Dark Armed, the Dragon of Annihilation
                        Dark Armed, the Dragon of Annihilation
                        DARK
                        Dark Armed, the Dragon of Annihilation
                        • ATK:

                        • 2800

                        • DEF:

                        • 1000


                        2+ Level 7 monsters Once per turn, if you have exactly 5 DARK monsters in your GY, you can also Xyz Summon "Dark Armed, the Dragon of Annihilation" by using 1 Level 5 or higher DARK Dragon monster you control as material. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then banish 1 card from your GY, also, this card cannot attack for the rest of this turn.

                        Disaster, Dragon Ruler of Paranormalities
                        Disaster, Dragon Ruler of Paranormalities
                        Disaster, Dragon Ruler of Paranormalities
                        LIGHT
                        Disaster, Dragon Ruler of Paranormalities
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        2 Rank 7 monsters If this card is Xyz Summoned: You can target up to 4 Level 7 "Dragon Ruler" monsters in your GY and/or banishment; attach them to this card as material, then you can banish all monsters your opponent controls and in their GY with the same Attributes as the monsters attached to this card. You can only use this effect of "Disaster, Dragon Ruler of Paranormalities" once per turn. If this card has LIGHT, DARK, EARTH, WATER, FIRE, and WIND "Dragon Ruler" monsters as material, it gains 4600 ATK/DEF, also it is unaffected by other cards' effects.

                        Divine Arsenal AA-ZEUS - Sky Thunder
                        Divine Arsenal AA-ZEUS - Sky Thunder
                        Divine Arsenal AA-ZEUS - Sky Thunder
                        LIGHT
                        Divine Arsenal AA-ZEUS - Sky Thunder
                        • ATK:

                        • 3000

                        • DEF:

                        • 3000


                        2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                        Tag(s):

                        Eclepsis, Dragon Ruler of Woes
                        Eclepsis, Dragon Ruler of Woes
                        Eclepsis, Dragon Ruler of Woes
                        DARK
                        Eclepsis, Dragon Ruler of Woes
                        • ATK:

                        • 2700

                        • DEF:

                        • 1900


                        2 Level 7 Dragon monsters If this card is Xyz Summoned: You can target 1 Level 4 or lower "Dragon Ruler" monster in your GY or banishment; Special Summon 1 Level/Rank 7 "Dragon Ruler" monster mentioned on it from your Deck or banishment, then shuffle that target into the Deck. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can detach 2 materials from this card; negate the activation, and if you do, banish that card. You can only use each effect of "Eclepsis, Dragon Ruler of Woes" once per turn.

                        Mermail Abyssgaios
                        Mermail Abyssgaios
                        Mermail Abyssgaios
                        WATER
                        Mermail Abyssgaios
                        • ATK:

                        • 2800

                        • DEF:

                        • 1600


                        2 Level 7 WATER monsters While this face-up card has Xyz Material, Level 5 or higher monsters cannot attack. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up monsters your opponent currently controls that have less ATK than this card, until the end of the turn.

                        Red-Eyes Flare Metal Dragon
                        Red-Eyes Flare Metal Dragon
                        Red-Eyes Flare Metal Dragon
                        DARK
                        Red-Eyes Flare Metal Dragon
                        • ATK:

                        • 2800

                        • DEF:

                        • 2400


                        2 Level 7 monsters Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your Graveyard; Special Summon it.

                        Voloferniges, the Darkest Dragon Doomrider
                        Voloferniges, the Darkest Dragon Doomrider
                        Voloferniges, the Darkest Dragon Doomrider
                        DARK
                        Voloferniges, the Darkest Dragon Doomrider
                        • ATK:

                        • 2500

                        • DEF:

                        • 2100


                        2 Level 7 monsters Once per turn: You can detach 2 materials from this card, then target 1 face-up card on the field; destroy it, and if you destroyed a monster, you can make 1 face-up monster you control gain ATK equal to the destroyed monster's original Level/Rank x 300 until the end of the next turn. This card cannot attack the turn you activate this effect. This is a Quick Effect if this card has a Dragon monster as material, but cannot be activated in the Damage Step.

                        Main: 40 Extra: 15

                        1 cardDiabellstar the Black Witch
                        1 cardDiabellstar the Black Witch
                        Diabellstar the Black Witch
                        DARK 7
                        Diabellstar the Black Witch
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


                        3 cardDual Avatar Feet - Kokoku 3 cardDual Avatar Feet - Kokoku
                        Dual Avatar Feet - Kokoku
                        LIGHT 3
                        Dual Avatar Feet - Kokoku
                        • ATK:

                        • 800

                        • DEF:

                        • 2000


                        If this card is Normal or Special Summoned: You can add 1 "Dual Avatar" Trap from your Deck to your hand. During your opponent's turn, if a face-up "Dual Avatar" monster(s) you control, except "Dual Avatar Feet - Kokoku", is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can apply this effect. ● Destroy 1 "Dual Avatar" monster you control, and if you do, Special Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck. You can only use each effect of "Dual Avatar Feet - Kokoku" once per turn.


                        3 cardDual Avatar Fists - Yuhi 3 cardDual Avatar Fists - Yuhi
                        Dual Avatar Fists - Yuhi
                        LIGHT 4
                        Dual Avatar Fists - Yuhi
                        • ATK:

                        • 1800

                        • DEF:

                        • 1000


                        You can target 1 "Dual Avatar" monster you control; destroy it, and if you do, add 1 "Dual Avatar" Spell from your Deck to your hand. If a face-up "Dual Avatar" Fusion Monster(s) you control, that was Fusion Summoned using an Effect Monster as material, is destroyed by battle or an opponent's card effect, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Dual Avatar Fists - Yuhi" once per turn.


                        2 cardMaxx "C"
                        2 cardMaxx "C"
                        Maxx "C"
                        EARTH 2
                        Maxx "C"
                        • ATK:

                        • 500

                        • DEF:

                        • 200


                        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                        3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
                        Ash Blossom & Joyous Spring
                        FIRE 3
                        Ash Blossom & Joyous Spring
                        • ATK:

                        • 0

                        • DEF:

                        • 1800


                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                        2 cardCalled by the Grave
                        2 cardCalled by the Grave
                        Called by the Grave
                        Spell Quick
                        Called by the Grave

                          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                          Tag(s):

                          1 cardCrossout Designator
                          1 cardCrossout Designator
                          Crossout Designator
                          Spell Quick
                          Crossout Designator

                            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                            Tag(s):

                            3 cardDeception of the Sinful Spoils 3 cardDeception of the Sinful Spoils
                            Deception of the Sinful Spoils
                            Spell Continuous
                            Deception of the Sinful Spoils

                              You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.


                              1 cardDual Avatar Defeating Evil 1 cardDual Avatar Defeating Evil
                              Dual Avatar Defeating Evil
                              Spell Quick
                              Dual Avatar Defeating Evil

                                Target 1 "Dual Avatar" monster you control and 1 card your opponent controls; destroy them, then if you destroyed a "Dual Avatar" Fusion Monster you control by this effect, you can apply 1 of these effects. ● Draw 1 card. ● Banish 1 card from your opponent's GY. You can only activate 1 "Dual Avatar Defeating Evil" per turn.


                                3 cardDual Avatar Invitation 3 cardDual Avatar Invitation
                                Dual Avatar Invitation
                                Spell Normal
                                Dual Avatar Invitation

                                  Discard 1 card, and if you do, Special Summon as many "Dual Avatar Spirit Tokens" as possible (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, and all Tokens you control cannot be Tributed and are destroyed during the End Phase. After Summoning these Token(s), you can apply this effect up to twice. ● Fusion Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "Dual Avatar Invitation" per turn.


                                  3 cardFusion Deployment 3 cardFusion Deployment
                                  Fusion Deployment
                                  Spell Normal
                                  Fusion Deployment

                                    Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.


                                    3 cardPerfect Sync - A-Un 3 cardPerfect Sync - A-Un
                                    Perfect Sync - A-Un
                                    Spell Field
                                    Perfect Sync - A-Un

                                      When this card is activated: You can add 1 "Dual Avatar" monster from your Deck to your hand. If you control a "Dual Avatar" Effect Monster: You can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can only use this effect of "Perfect Sync - A-Un" once per turn. You can only activate 1 "Perfect Sync - A-Un" per turn.


                                      1 cardReinforcement of the Army
                                      1 cardReinforcement of the Army
                                      Reinforcement of the Army
                                      Spell Normal
                                      Reinforcement of the Army

                                        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                        1 cardTerraforming
                                        1 cardTerraforming
                                        Terraforming
                                        Spell Normal
                                        Terraforming

                                          Add 1 Field Spell from your Deck to your hand.




                                          Tag(s):

                                          1 cardThe Hallowed Azamina 1 cardThe Hallowed Azamina
                                          The Hallowed Azamina
                                          Spell Normal
                                          The Hallowed Azamina

                                            Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.


                                            3 cardThe Law of the Normal 3 cardThe Law of the Normal
                                            The Law of the Normal
                                            Spell Normal
                                            The Law of the Normal

                                              You can only activate this card while there are 5 face-up Level 2 or lower Normal Monsters on your side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower Normal Monsters.


                                              1 cardWANTED: Seeker of Sinful Spoils
                                              1 cardWANTED: Seeker of Sinful Spoils
                                              WANTED: Seeker of Sinful Spoils
                                              Spell Quick
                                              WANTED: Seeker of Sinful Spoils

                                                Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


                                                1 cardDual Avatar Ascendance 1 cardDual Avatar Ascendance
                                                Dual Avatar Ascendance
                                                Trap Normal
                                                Dual Avatar Ascendance

                                                  Target 1 "Dual Avatar" monster you control; destroy it, and if you do, Special Summon 1 "Dual Avatar" monster from your Deck or Extra Deck, whose original Level is 1 higher or 1 lower than that monster had on the field. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Dual Avatar" monster in your GY; add it to your hand. You can only use each effect of "Dual Avatar Ascendance" once per turn.


                                                  1 cardDual Avatar Compact 1 cardDual Avatar Compact
                                                  Dual Avatar Compact
                                                  Trap Normal
                                                  Dual Avatar Compact

                                                    During the Main Phase: Banish 1 "Dual Avatar" Spell/Trap from your GY, except "Dual Avatar Compact"; this card's effect becomes that Spell/Trap's effect when that card is activated. You can only activate 1 "Dual Avatar Compact" per turn.


                                                    1 cardDual Avatar Return 1 cardDual Avatar Return
                                                    Dual Avatar Return
                                                    Trap Normal
                                                    Dual Avatar Return

                                                      Target 1 "Dual Avatar" monster in your GY; Special Summon it, then if its original Level is 4 or lower, you can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0). You can only activate 1 "Dual Avatar Return" per turn.


                                                      2 cardInfinite Impermanence 2 cardInfinite Impermanence
                                                      Infinite Impermanence
                                                      Trap Normal
                                                      Infinite Impermanence

                                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                        2 cardAzamina Ilia Silvia 2 cardAzamina Ilia Silvia
                                                        Azamina Ilia Silvia
                                                        DARK 6
                                                        Azamina Ilia Silvia
                                                        • ATK:

                                                        • 1900

                                                        • DEF:

                                                        • 1500


                                                        1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.


                                                        1 cardAzamina Moa Regina 1 cardAzamina Moa Regina
                                                        Azamina Moa Regina
                                                        DARK 8
                                                        Azamina Moa Regina
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 2000


                                                        1 Illusion monster + 1 Level 6 or higher Fiend monster You can target 1 Illusion monster in your GY, except "Azamina Moa Regina"; Special Summon it. When an "Azamina" or "Sinful Spoils" card or effect is activated, except "Azamina Moa Regina" (Quick Effect): You can target up to 2 cards on the field; destroy them. You can only use each effect of "Azamina Moa Regina" once per turn.


                                                        2 cardDual Avatar - Empowered Kon-Gyo 2 cardDual Avatar - Empowered Kon-Gyo
                                                        Dual Avatar - Empowered Kon-Gyo
                                                        LIGHT 8
                                                        Dual Avatar - Empowered Kon-Gyo
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 1700


                                                        "Dual Avatar Fists - Yuhi" + 2 "Dual Avatar" monsters If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. If this card attacks, after damage calculation: You can return 1 monster your opponent controls to the hand. When your opponent's Spell/Trap Card or effect is activated that targets this card on the field, while you control 2 or more Fusion Monsters (Quick Effect): You can negate the activation. You can only use this effect of "Dual Avatar - Empowered Kon-Gyo" once per turn.


                                                        2 cardDual Avatar - Empowered Mitsu-Jaku 2 cardDual Avatar - Empowered Mitsu-Jaku
                                                        Dual Avatar - Empowered Mitsu-Jaku
                                                        LIGHT 7
                                                        Dual Avatar - Empowered Mitsu-Jaku
                                                        • ATK:

                                                        • 2000

                                                        • DEF:

                                                        • 3000


                                                        "Dual Avatar Feet - Kokoku" + 2 "Dual Avatar" monsters The first time each "Dual Avatar" Fusion Monster you control would be destroyed by battle each turn, it is not destroyed. Once per turn, during your Main Phase: You can return all Spells and Traps your opponent controls to the hand. When a monster effect is activated on your opponent's field while you control 2 or more Fusion Monsters (Quick Effect): You can destroy that monster. You can only use this effect of "Dual Avatar - Empowered Mitsu-Jaku" once per turn.


                                                        1 cardDual Avatar - Manifested A-Un 1 cardDual Avatar - Manifested A-Un
                                                        Dual Avatar - Manifested A-Un
                                                        LIGHT 4
                                                        Dual Avatar - Manifested A-Un
                                                        • ATK:

                                                        • 0

                                                        • DEF:

                                                        • 0


                                                        2 "Dual Avatar" monsters This card gains the following effect(s), based on the original names of the materials used for its Fusion Summon. ● "Dual Avatar - Empowered Kon-Gyo": The ATK of your battling "Dual Avatar" monsters become 3000 during damage calculation only. ● "Dual Avatar - Empowered Mitsu-Jaku": Once per opponent's turn (Quick Effect): You can target 1 card on the field; banish it. If this Fusion Summoned card is destroyed: You can Special Summon 1 "Dual Avatar Fists - Yuhi" and 1 "Dual Avatar Feet - Kokoku" from your Deck, and if you do, they cannot be destroyed by battle or card effects this turn.


                                                        2 cardDual Avatar Feet - Armored Un-Gyo 2 cardDual Avatar Feet - Armored Un-Gyo
                                                        Dual Avatar Feet - Armored Un-Gyo
                                                        LIGHT 5
                                                        Dual Avatar Feet - Armored Un-Gyo
                                                        • ATK:

                                                        • 1700

                                                        • DEF:

                                                        • 2100


                                                        2 "Dual Avatar" monsters If a "Dual Avatar" Fusion Monster(s) you control would be destroyed by card effect, you can destroy 1 "Dual Avatar" monster you control instead. During the Main Phase, if you control a "Dual Avatar" Fusion Monster that was Fusion Summoned using an Effect Monster as material (Quick Effect): You can target 1 face-up monster Special Summoned from the Extra Deck; negate its effects until the end of this turn. You can only use this effect of "Dual Avatar Feet - Armored Un-Gyo" once per turn.


                                                        2 cardDual Avatar Fists - Armored Ah-Gyo 2 cardDual Avatar Fists - Armored Ah-Gyo
                                                        Dual Avatar Fists - Armored Ah-Gyo
                                                        LIGHT 6
                                                        Dual Avatar Fists - Armored Ah-Gyo
                                                        • ATK:

                                                        • 2100

                                                        • DEF:

                                                        • 1500


                                                        2 "Dual Avatar" monsters If this card is Special Summoned: You can target 1 Attack Position monster your opponent controls; destroy it, also this card cannot attack directly for the rest of this turn. You can only use this effect of "Dual Avatar Fists - Armored Ah-Gyo" once per turn. While you control a "Dual Avatar" Fusion Monster that was Fusion Summoned using an Effect Monster as material, all "Dual Avatar" Fusion Monsters you control gain 300 ATK/DEF.


                                                        1 cardSaint Azamina 1 cardSaint Azamina
                                                        Saint Azamina
                                                        DARK 10
                                                        Saint Azamina
                                                        • ATK:

                                                        • 0

                                                        • DEF:

                                                        • 4000


                                                        2 Level 6 or higher monsters (1 Fusion + 1 Synchro) Your opponent cannot target cards in their field, GY, or banishment, or this card on the field, with card effects. Your opponent takes any battle damage you would have taken. If this card was Fusion Summoned this turn (Quick Effect): You can Special Summon 1 Level 9 or lower "Azamina" monster from your Deck or Extra Deck. You can only use this effect of "Saint Azamina" once per turn.


                                                        1 cardS:P Little Knight
                                                        1 cardS:P Little Knight
                                                        S:P Little Knight
                                                        DARK
                                                        S:P Little Knight
                                                        • ATK:

                                                        • 1600

                                                        • LINK-2

                                                        Link Arrow:

                                                        Left

                                                        Right


                                                        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                        1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                        Super Starslayer TY-PHON - Sky Crisis
                                                        DARK
                                                        Super Starslayer TY-PHON - Sky Crisis
                                                        • ATK:

                                                        • 2900

                                                        • DEF:

                                                        • 2900


                                                        2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.



                                                        DUAL AVATAR Decks in OCG








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